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Technology, Creativity and Digital Culture

The Spanish Ministry for Science and Innovation presents in Madrid from the 14th – 18th April, and during the Spanish Presidency of the European Union, Campus Party Europe: a special edition of what is considered the biggest event for technology, creativity and digital culture online in the world. The event is also supported by the European Commission.

For four days, 800 young people from each of the 27 member states of the EU will participate in activities such as conferences, workshops and challenges centered around three knowledge areas: Science, Digital Creativity and Innovation.

Show us Your Talent and Come to Campus Party

The event, which will take place in Madrid, will be the biggest concentration of digital talent that has ever been brought together in Europe. In this special edition of Campus Party, all costs for transport, accommodation and maintenance will be taken care of by the organizing body of the event. A total of 800 young people from all 27 member states of the European Union will participate in the event.

You can be one of them. In order to obtain your invitation, all you have to do is register as a Campusero (if you still aren't registered just fill the registration form with your personal data) and attach the information of the project in which you are participating at your “User Card” of the web. If you are a developer, modder, digital artist, build robots, or simply your passion for technology has brought you to use it in any of your projects or hobbies until it has become a way of life… then Campus Party Europe is your life.

What’s more, the best projects will be shown in the “Projects Forum” which will be held during Campus Party Europe and three of them (one from each area of knowledge: Science, Innovation and Digital Creativity) will be awarded with 3.000 Euros each.

Please , remember that in order to apply for your invitation it is necessary to be previously registered on our web and after that you will have to upload your project to your user profile. Registering does not guarantee the invitation to Campus Party Europe. The invitations will be confirmed via mail once the projects have been evaluated by the event content area coordinators.

 

Campus Party Around the World

An incredible exhibition of digital innovation and proof that the concept of Open Innovation has its best opportunity for development thanks to the millions of Internet Users who, from their homes, companies or Universities explore the new paths in the most diverse fields of science and technology.

Campus Party  is recognized as the biggest electronic entertainment event on-line in the world. An annual event that brings together thousands of participants with their computers from all over the world in order to share their concerns and experiences and carry out a whole range of different activities related to computers, communications and new technologies. 

The human factor is the heart of Campus Party; the computer screen comes to life under the slogan “Internet is not a network of computers, it’s a network of PEOPLE”.

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This event came to life in 1997 in Mollina, Málaga. From the beginning, the event has had a formative character, and brings together the different platforms and communities from the computer world, convening them to create an appropriate meeting point for the exchange of ideas and knowledge. 

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In 2008, Campus Party went international and at the moment, has annual editions in Sao Paulo - Brazil,  Bogotá - Colombia, Valencia - Spain y Mexico City - Mexico. In addition to these international editions, in October 2008 a special edition of Campus Party was held in conjunction with the Cumbre Iberoamericana de Jefes de Estado (Ibero-American Summit) and the Government of El Salvador as part of the official agenda for the Summit. Campus Party Ibero-america in San Salvador brought together 500 participants from all the different countries of the Ibero-American Region.

Historically,  Campus Party has had the power to bring the public together, an unconditional implication by both public and private institutions and an extraordinary impact in the press, year after year.

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The 250 young people that attended the first Campus Party have grown thanks to the enthusiasm of thousands of young people from all over the world, who year after year attend this event.  The Asociación E3 Futura is the promoter of the event, and the organization is managed by Futura Networks.

The spectacular evolution in contents available to the users (who attend with their own computers and technological equipment) in the various themed areas, which cover disciplines from digital creativity to robotics, from software development and modding to video games, among others.

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“We have managed to transmit the participants’ enthusiasm for Campus Party to renowned professionals of international prestige. Thanks to their support, we have strengthened the contents areas and made the motto that motivates us a reality: We unite talent. We create the future. More than 100 communities joined together by technology have chosen us as a meeting point to share experiences and knowledge.”, says Belinda Galiano, President of Asociación E3 Futura.

The workshops, conferences, competitions and other programmed activities, award Campus Party a consistency in education and contents that make it a date not to be missed. And, what is more important, it maintains the spirit of collaboration and participation, demonstrating that knowledge grows when it is shared. 

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Innumerable public organizations and private companies have actively participated and supported Campus Party from the beginning: institutional sponsors such as the Ministry of Science and Technology, Ministry of Industry, Tourism and Commerce, The Young Persons’ Institute (INJUVE), The Autonomous Government of Valencia, the SEGIB (The Ibero-American Secretary General) The Town Council of Valencia, Municipality and Government of Sao Paulo, Government of Brazil, the Mayor’s Office of Bogota, the SENA of Colombia, etc; technology companies such as Telefónica, HP, Dell, Cisco Systems, Mircosoft, IBM, Fujitsu, Sun, etc; private companies such as Coca-Cola, Sony, Nokia, Xbox, PlayStation, BBVA, la CAIXA of Brazil, Iberdrola, Terra, Lycos, Yahoo, Vivo, MTV Brazil, Electronic Arts, Vivendi Universal, Universia, etc.

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