Video

Conference
Creating your first Augmented Reality app

CPEurope Fernando Gallego Metaio

Augmented reality is one of the technologies that we are going to see a lot in the future, and you can be part of this progress creating your own augmented reality application for mobile devices. In this talk, you will learn about types of augmented reality you can develop, such as location based, marker based and markerless, and you will see how easy it is to create your own augmented reality experience using the tools provided by metaio, ready to be seen by thousands of people.

metaio
is a privately held Augmented Reality (AR) company that develops software technology and provides Augmented Reality solutions. With headquarters in Munich and a subsidiary in San Francisco, metaio is one of the only AR companies that provide software for PC, Web, Mobile and custom offline installations. In addition to its selection of Software Development Kits (SDK), metaio is also the creator of junaio, a free mobile AR browser available for iOS and Android devices.

Speaker: Fernando Gallego is a Spanish Android developer working at metaio. He started programming in 1998, when he was only 15, before he began studying computer science at university. In 2010, when he started learning about android developing, he was working for IT Consulting at Indra, one of the most important technological companies in Spain. Since then, he has published a few applications in Google Play. The last one, junaio 4.0, was already developed at metaio. Also he has participated in previous editions of Campus Party Spain and Campus Party Europe.

Conference
A practical and technical introduction into Mediated Reality

Jan Herling CP Europe

Mediated Reality combines Augmented Reality and Diminished Reality. While Augmented Reality allows for adding virtual content to the real world, Diminished Reality provides the possibility to remove real objects from the real environment using computer graphics and computer vision technologies. The talk will give a technical introduction into Diminished and Mediated Reality approaches and provides an insight into the most recent research of Diminished Reality. Furthermore, practical examples are presented showing the opportunities and limits of the current state-of-the-art technology.

Speaker: Jan Herling received his Diploma degree in Computer Science from the RWTH Aachen University in 2008. Since 2008 he worked as a researcher at the Fraunhofer Institute for Applied Information Technology in Sankt Augustin. He participated in the EU projects IPCity, CoSpaces, and EXPLOAR. He was a major contributor to the Morgan AR/VR framework and is the chief developer of the platform independent Ocean AR framework. Since 2009 Jan Herling is a research assistant at the Ilmenau University of Technology, aiming towards his PhD on Diminished Reality. His research interests are real-time image synthesis, computer vision based tracking approaches and Mixed Reality applications. He published his research at several international conferences including ACM CHI, IEEE 3DUI, IEEE ISMAR, and ACM VRST.

Conference
Motion Controlled High Speed Filming with SPIKE®

Ralph Loop

SPIKE® is the one and only tool in the world for motion controlled high speed filming. The idea behind SPIKE®: How to get movement into high speed shots? It sounds easy but it's a great challenge! The production house THE MARMALADE will present the story behind the genesis of SPIKE® and its inventors with film sequences and making-of-material.

The Marmalade Creative Effects produces complete high-end special effects with main focus on food and tabletop photography. The groundbreaking Motion Control System SPIKE® brings the creative freedom of a moving camera to the world of high speed filming and so enables to create shots that would be impossible to achieve otherwise. Directors, DOP’s, model makers, mechanical engineers, food stylists, fluids specialists, matte painters, 3D animators and compositing professionals are working in close collaboration to conceive and perform all that’s necessary to yield the highest quality output in the most cost-effective manner.

No matter what - burger, chocolate or beer - the finely tuned interplay of hand-made and computer based production methods allows The Marmalade to solve tasks of high complexity and to achieve excellent and homogenous results.

Niels Thomsen

Speakers:

Ralph Loop (Director) started working in the film industry 1988. Until today he works as film director for commercials, corporate films and title sequences.

Niels Thomsen (Producer) started working in the film industry in 1999 as a freelance VTR operator, production assistant, production manager. He is the Senior Producer at The Marmalade Creative Effects since 2007.

 

Workshop - Michelangelo stage & Tech Cross 1 area

Video 360º

CPEurope

360º video recording is an innovative technology, yet under development, that allows a total capturing of the place being filmed. Its visualisation is always catching, either interactively or by displaying it by means of its multiple protections. This workshop pretends to give an overview on the new trends in panoramic video and presents a proprietary technique to produce full 360º videos.

Speaker: Antonio Victor Garcia-Serrano holds a PhD in Engineering and has been capturing 360º images for more than a decade. As the project manager at ZakaTo Interactive Photography he has published and performed projects in Europe, the Americas, the Middle East and Asia. In 2011 he was recognised as a Master of Contemporary Panoramic Photography by the International Virtual Reality Panoramic Association (IVRPA). His current interest is focused on helping to expand the use of 360º technology so that this becomes something usual in nowadays media.

Conference
A Way to 360º Cinema Projection Strategies for "The Story of J.C."

Eberhard Hasche

"The Story of J.C.", a multimedia rock opera musical, is developing a large scale 180 degree projection technology to amplify the possibilities in live multimedia storytelling. The technology being developed by Prof. Eberhard Hasche (Brandenburg University of Applied Sciences) and multimedia production company Shaking Foundations GbR, will be used to replace traditional stage design with a high resolution digital background that enhances the audience experience of the show. The flexibility of digital media allows for additional layers in storytelling, spectacular scene transitions and a larger than life experience, which will renew the way theatrical productions are made. The technology is specially suited for large scale productions and can even be developed all the way to a 360º hemispherical projection dome shaped stages. This has only been slightly explored by companies specializing in exhibit technology such as for large fairs and expos, as well as by planetariums, mostly with an educational or informative purpose. Shaking Foundations GbR is a Berlin based multimedia production company. The company operates in the field of Multimedia Technology and Performing Arts on local and international level. Shaking Foundations creates and produces original artistic, technologically innovative multimedia projects, taking care of them from the birth of the concept through the entire production process, including fundraising, marketing and distribution. More at www.shakingfoundations.net

Speaker: Prof. Eberhard Hasche is a Graduated Engineer of Technology and a senior Professor at Brandenburg University of Applied Sciences (Fachhochschule Brandenburg), as well as a Nuke trainer, sound engineer, composer and musician, with a rich experience in audiovisual and theatre production. His career started in the former GDR where he was one of the prominent figures on the cultural and scientific scenes of the cities of Dresden and Berlin. He came on board of Shaking Foundations GbR as a director of multimedia technologies development and production, and he is responsible for the concept and development of “The Story of J.C.”, a 180 degrees innovative projection technology.

Conference - Tech Cross 2 area
trueColor3D - mobile devices go 3-D in true colours

truecolor3d

Did you know, that jawdropping 72 hours of video content is uploaded per second to Youtube? But it's also a fact that the fastest growing recipient community is not able to watch stereoscopic video in a convenient way - the mobile market. The talk explains the current situation and introduces to some open source hard-/software projects to overcome this situation without depending on global players.

Speaker: Thomas Kumlehn is a Software Developer (embedded, web, iOS, OSX, Linux, Win) with focus on workflows and tools for the film industry. While teaching stereoscopic image composing to Animators and Technical Directors (some now work at Pixar), he faced and solved a problem of his students. They had no access to expensive 3-D capable LCD screens nor projectors to preview and present their impressive work. Thomas recalled about a simple viewing device from 1982 that was invented to view high quality, full colour stereo pairs in books. He combined the hardware with code snippets and conversion tools to use this technique on modern LCD screens - sized from tablets, laptops up to dual desktop LCD setups.

Conference
Blender, Past Present and Future

CPEurope

"In this speech I will outline the history and current development of Blender which is a key to understand why Blender is so powerful but somehow also "different". After that I will demo some parts of Blenders capabilities and answer questions about Blender, preferably by using Blender". - Carsten Wartmann, author of "Das Blender Buch".

Speaker: Carsten Wartmann was born 1968 in Berlin. He studied Environmental Biotechnics and used 3D for his engeneering work. He wrote articles for Linux Magazine, mostly about 3D cgx. In 1999 he wrote the "Blender Book", now avaible in its 4th edition and translated to English, Italian and Indonesian language. He worked for Not A Number/NaN, the company which developed Blender as documentation monkey and content artist, and wrote three more books for them. Since 2007 to the present, he works as a freelancer as author, teacher and 3d gfx artist.

Workshop - Workshop 2 area
3D Modelling with Blender

Frederik Steinmetz

In this two hour workshop, you will be introduced to different modeling techniques in Blender 3D. With the help of a few tricks in Blender's toolkit we will discover how to model everyday items with methods than can be easily transferred to many other objects as well. We will start by modeling solids of revolution, like the body of a teapot. The next challenge will be to attach handle and snout to hat body. If you are looking forward to creating gear or any object that consists of equal parts distributed around an axis then the Duplispin technique is definitely what you need to have in your repertoire. We will create the paper wrapping of a cupcake. If there is any time left we will have a short look at sculpting in Blender while completing the cupcake. I hope you got hungry.

Speaker: Frederik Steinmetz has always dreamed of becoming an animal filmmaker. In 2001 he started studying biology and right after he finished, he rushed off to continue working on his filming career by attending the wildlife film academy in South Africa. As he came back, he had to realize there are not so many terribly interesting animals in Germany to film. Rather by coincidence someone told him there was a 3D tool, open source, which might help him out in Special effects or explaining things in documentaries. Soon after he fell in love with blender in 2008 and started creating his favorite animals on the computer screen. He is creating blender training videos for several homepages and enjoys teaching very much.

Workshop - Workshop 2 area
3D Animation with Blender

Moritz Scharl

In this workshop you will learn some basic principles of animation and how to apply them in Blender. We will take detailed look at creating key frames and manipulating them with the help of Blender's Dopesheet and Grapheditor. You will get to know some tools and shortcuts Blender is offering, that really facilitate an animator's work.

I will provide you with a simple rig of a pendulum. You will learn how to apply the principals of overlap and overshoot to create a realistic animation of the pendulum (by hand/without a physics simulation). Mastering these techniques is the basis for animating an entire bipedal character.

Speaker: Moritz Scharl worked as cinematographer and director at Breitbild:brueder GmbH for about ten years. Stressed by film sets and actors he realized the possibilities of virtual characters and began animating those. He received his diploma as a character animator from Animation Mentor in 2012. With the release of Blender 2.5 he fell in love with the open source software. He worked as motion Graphics artist at Schiller34 and animated projects for Louis Vouitton, Nike, True Religion and the Harrods London. Now he works as animator for desire media.

Conference
What You Can Do with a Cellphone in Your Hands?

Giuliano Chiaradia

The mobile phone has become an important tool in our modern society. People of any generation, belief or social class have already realized that this new media has much more to offer than just the function of talking and listening. Nowadays the mobile phone is a handy tool that enables immediate and important expression. With the mobile phone you can produce photos, videos, ringtones, wallpapers and even sculptures. Giuliano will show you a practical way to explore your mobile device to produce a modern, practical, fresh artistic content.

Speaker: Giuliano Chiaradia is the creative leader and founder of the Set Experimental®. Director and copy writer for TV shows for Globo Television Network, Giuliano is a pioneer in new media content and new transmedial concepts. He worked for 10 years at MTV Networks as Director and Senior Producer in the Departments of creation for the channel in Brazil and the United States. In 2012 he was selected by the Cannes Film Festival with the project # 5 calls, the only production 100% mobile in 65 years of Cannes. He is producer and director of the first mobile short film (audiovisuals made with a mobile phone) in Latin America and the first music videos in Brazil using the same mobile application.

Conference
Like large scale challenges and crazy algorithms?

**This talk will take place on Leonardo Stage.

In today’s constantly evolving visual effects environment the unique requirements of high-end, large-scale film production often means we need to build our own software that helps bring to life the most challenging visual effects for multi-million dollar blockbuster movies. Our Software team combines award winning third party software with our own tools and technologies to create these powerful and innovative solutions.

We have built a considerable portfolio of artist tools, all linking back to core asset management and a computer graphic development pipeline that enables us to work seamlessly across our studio locations in the UK, US, India and Canada. We have a dedicated team working on various different areas, including rendering, animation, fur and destruction to name a few.

Creating inspirational images that bring the world’s most talented film maker's stories to life is everything MPC is about. We are passionate about every film project and being part of the global visual effects industry.

Hannes Ricklefs will talk through how at MPC we deal with these challenges and the cool stuff our developers have produced recently. We will run through elements of our development pipeline and show you how the work our software team supports the creation of visual effects with examples from Prometheus and other recent film releases.

Our talk will cover the following topics: Controlling thousands of processors from our high performance computer farm Managing complex dependencies between millions of digital assets Managing vast quantities of data and sending it around the world Providing an infrastructure that scales up to support a growing team of thousands of talented artists collaborating around the world Provide a truly global picture of all of the above at various levels of granularity Managing a highly complex software build with multiple tiers of configuration to provide the necessary flexibility to meet major movie production deadlines Enabling our artists to build their own bespoke tools

Hannes Ricklefs

Hannes Ricklefs(Space Cowboy) - Head of Pipeline Development at MPC
Hannes joined MPC in 2005 where he holds the position of Head of Pipeline for MPC’s Film division. He has worked in R&D on shows such as “X-Men 3”, various “Harry Potters”, and “Narnia: Prince Caspian”. In addition, he has lead the development of core R&D projects including MPC’s lighting pipeline and asset management software. He currently oversees MPC's custom production scheduling and resource management software, the development of MPC's next generation asset management system, all aspects of multisite set up and data replication/synchronization, and the intra/internal departmental workflows.

Ryan Broad

Ryan Broad - Global Head of Talent at MPC
Ryan joined MPC in 2011 with the sole responsibility to ensure MPC can attract and develop the best VFX talent in the industry. Recently his team has hired the crew that has worked on Prometheus, Dark Shadows, Sherlock Holmes and Clash of the Titans. MPC’s focus is to grow the software development department, Ryan is passionate about sharing the opportunities MPC has for great developers who want to be part of MPC and creating visual images for some of the world’s most inspiring film directors. Previously Ryan has held positions in Yahoo!, Cognizant, AEGON and Lloyds Banking Group.

Screening - Tech Cross 1 area
FIRST WE TAKE ...

FIRST WE TAKE ...

The international television production "24h Berlin" from 2011 was the catalyst for the Deutsche Kinemathek's project, FIRST WE TAKE, a technological experiment in cultural sociology. FIRST WE TAKE integrates the latest developments in digital archival storage with remix culture so that users can download content and create their own version or "remix".

This process aims to ignite intercultural exchange both domestically and internationally. The project was created entirely with open source components and is in co-operation with the Konrad-Zuse-Zentrum für Informationstechnick Berlin (ZIB).

Peter Paul Kubitz

Peter Paul Kubitz (born 1952) has studied literature, history and sociology (M.A.).  He is a journalist, author and filmmaker.
Since 2005 he is the director of program/TV at Stiftung Deutsche Kinemathek - Museum für Film und Fernsehen.

 

 

 

Jürgen Keiper

Jürgen Keiper is founder and editor of the journal “Film und Kritik” (1992-today) and worked as an assistant lecturer at the Frankfurt University for Film and Media Studies (1993-1997). Since 1997 he is working at the Deutsche Filminstitut (DIF), responsible or involved in several projects related to film and new media. Since autumn 2006 he is working at Deutsche Kinemathek – Museum für Film und Fernsehen in Berlin, responsible for project development in the field of film and new media. At the moment he is project manager for the LOST FILMS project, the web exhibition of the project “Wir waren so frei... Momentaufnahmen 1989/1990“ and the project FIRST WE TAKE BERLIN (together with Peter Paul Kubitz).

Screening - Tech Cross 1 area
Heart String Marionette

String Marionette

Heart String Marionette is the story of a samurai marionette fighting for love and hate in a dark fantasy world of puppets. A dark animated fantasy for strange people created by animator M dot Strange and composer Endika. You will die... inside 

Director: M dot Strange  is an award winning internationally renowned self taught animated filmmaker living and working in San Jose, California. He has created two full length 3d animated films by himself with his room full of computers, the 2007 internet hit We Are The Strange and the new 2012 release Heart String Marionette and various animated short films. M dot Strange was crowd sourcing before it was a buzzword, and crowd funding before Kickstarter existed. M dot Strange has a bike.

Screening - Tech Cross 1 area
Arduino the Documentary

Arduino The Documentary

Arduino the Documentary looks at the story of the open-source hardware board that artists, engineers, and students use to build many things. See the people behind this wonder and the people who sell it. And learn more about it. Shot in New York, Madrid and Gijon. A Creative Commons Documentary!

Director: Rodrigo Calvo lives in Oviedo, Spain, since 1980. He is an English teacher in primary school, an artistic photographer and cinematographer. Over the years Rodrigo has gathered experience in free and open-source software, and in cinema and video production. He was leading many workshops at the "Laboral Centro de Arte" on stop-motion films employing open source tools and has also given an introduction to video editing with open tools.

Screening- Tech Cross 1 area
Firefox Flicks Film Screening

Tobias Leingruber

Firefox Flicks is a global short film competition on topics like security, data privacy, security and Internet freedom. Tobias will give a basic introduction about Firefox Flicks, show the winning-entries of the Flicks 2012 competition, and share some insights on the upcoming competition. More on: http://firefoxflicks.org

Speaker: Tobias Leingruber (@tbx) is an artist and communication designer. Tobias works for the "Brand Engagement" team at Mozilla. His artistic work explores and exposes the mutual impacts of communication technologies and society. Tobias has worked with many artists and organisations including the Free Art & Technology Lab, Artzilla.org, Le Camping Start-Up Accelerator and the Mozilla Foundation. Latest projects include Facebook ID Cards and Firefox Flicks. His work has been exhibited internationally and was covered by the NY Times, LA Times, Wired, Spiegel, ARTE, and Liberation.

Screening - Tech Cross 1 area
A MAZE. Night of Machinima On Tour at Campus Party Europe

Amaze

By mixing games and movies, first thing we think about are movie-like games. Cutscenes, great scripted experiences. All that. There is however a much older technique, which first appeared around 1996 in the game “Quake” and is based upon creating movies in realtime with and inside of games. These so called Machinimas, a combination of the terms machine, animation and cinema, open a new world of digital (live) puppeteering and the way movies are made. As game-engines get more powerful and developers support creative tools, a broad spectrum of styles and possibilities become available to artists – one man armies, who can do a complete animated movie in a less than a week. “A MAZE. Night of Machinima” aims to present such current trends and specific topics as a monthly screening in a Berlin cinema. For the Campus Party Europe, the “On Tour” event will show a “Machinima-Best of” which covers technological advances and extraordinary hacks of the original game bundled with short, engaging stories.

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